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The dark runner
The dark runner




the dark runner

You must select a specific kind of aberration that has an environment entry of Underground, such as gibbering mouther, mind flayer, or umber hulk. You treat unworked stone as very soft ground when making Survival checks to track quarry, and can use stone tell as a spell-like ability (caster level equal to your class level) once per day.Īberration Specialist (Ex): At 6th level, your knowledge about a particular kind of underground-dwelling aberration increases. Lore of the Stones (Sp): At 5th level, you gain an affinity with unworked stone. You are sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground. Tremorsense (Ex): Beginning at 4th level, you have tremorsense out to 30 feet.

the dark runner

Your caster level equals twice your darkrunner class level. Additionally, the route you take when using tunnelport must follow an opening no more than 10 feet wide. You cannot pass through solid barriers as you normally could with a dimension door spell. Tunnelport (Sp): At 3rd level and higher, you can use an enlarged dimension door effect as a spell-like ability once per day.

the dark runner

Additionally, as long as you stand in a square of diffi cult terrain, such as rubble or thick undergrowth, you gain a +2 circumstance bonus to your Armor Class. While underground, you gain a bonus on initiative checks equal to your Intelligence bonus, and you can move over difficult terrain (see page 148 of the Player's Handbook) at normal speed. It increases by an additional 10 feet every other level.Ĭavefighting (Ex): Beginning at 3rd level, you are so familiar with the terrain features of the subterranean world that you can use them to enhance your combat ability. Beginning at 2nd level, you gain a +2 competence bonus on any skill check, attack roll, or saving throw made against an aberration.ĭarkvision (Ex): Starting at 2nd level, the extent of your darkvision increases by 10 feet. If your emblem is lost or destroyed, you can purchase a replacement from any guild chapter house at a 50% discount.Īberration Lore (Ex): You have picked up a trove of knowledge concerning aberrations. This minor magic item is detailed in the accompanying sidebar. In addition, you are treated as one size category smaller than your actual size for the purpose of squeezing into narrow tunnels or confi ned areas.ĭarkrunner Emblem: Upon becoming a darkrunner, you are granted a darkrunner emblem by the Darkrunner Guild. You gain a competence bonus equal to your class level on Climb, Escape Artist, Jump, Survival, and Swim checks as long as you remain underground. Spelunking (Ex): You are well trained in moving in and through natural caverns. This ability works only as long as you remain underground. You can use find the path (as the spell) to determine the shortest, most direct physical route to your directional focus, as long as you are within 5 miles of your focus. You must be within your directional focus to successfully study it. If you study a single underground location for at least 8 hours, that location becomes your directional focus until you choose a new location and study it for 8 hours. Weapon and Armor Proficiency: You gain proficiency with light armor and with martial weapons.ĭirection Sense (Ex): You possess an incredible sense of direction.






The dark runner